![]() (My mutants were definitely a mixed bag-abilities changed constantly, though I didn’t have any elemental attacks for long. But then I barreled on ahead to Ruins world (Or “City”, in this translation) and was definitely underpowered, with my humans and one mutant still at less than 400 HP. They also properly coded stat caps I could easily max my humans' primary stats in Ocean world. They kept the bit where certain afflictions (including blindness and stone) shuffle your party order, and I hate that. The barrier around the cloud world is mountains rather than a void (is it a valley?) The Tower and some areas feel distinctly different in this art style than I always imagined them. Spells have individual animations that were clearly redrawn for this. Here the riddle was different and the answer was a Gold Needle.) (It’s been the Battle Sword in every play-through of the original I’ve ever done. You can still move them to people’s equipment list, though.) I’ve heard rumors for decades that the old man’s riddle in the Ocean world can be different and have a different answer, but this was the first time I’ve ever seen it. I hadn’t noted this last time, but the King’s Armor is a key item in this version, and gets to live on its own side list, separate from your time list of regular items. The humans still didn’t ramp nearly as quickly as the mutants did. I used the trick of starting with a human female, selling her saber for a rapier and three Agi-Ups, and using that as a kickstart. ![]() I did a two humans/two mutants run opting out of dealing with monsters entirely. I had played this specific version a decade ago, though I think the translation has been slightly tweaked since it feels more polished. ( Which I did a Let’s Play I’m really proud of.) I was inspired to replay it when the Collection of SaGa came out and folks were talking about it. This was originally released for the Game Boy, and localized as Final Fantasy Legend. There is a tower that is said to lead to Paradise.
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